3D environment & technical artist · Portfolio

Fantasy worlds,
brought to life.

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Welcome to my world!

Get cozy with a coffee and blanket while you dive into the unique environments of Triniti Smith’s Creations.

Immersive environments that bridge artistic vision with technical execution. Modeled, surfaced, and lit with production in mind.

  • Environment art
  • Level art
  • Technical animation

Featured work · 2025–2026

My work.
Environmental storytelling.

Scroll through the collection, or open a project to see how each build came together.

01Environment design · Modeling · Texturing

Dragon's Landing

A frozen graveyard where wind, tide, and a territorial dragon have turned treasure hunters into scenery.

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02Modeling · Texturing · Mood lighting

Cyberpunk Bar

A classic steampunk bar translated into a vivid cyberpunk scene through saturated lighting, graphic silhouettes, and dense prop work.

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03Level art · Modular kit · Set dressing

Scrap Spire

A vertical multiplayer combat map built from industrial scrap, designed to keep twelve-player fights moving across layered sightlines.

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04Level art · Blockout to final · Modular design

Lobby Map

A modular lobby that establishes the game’s industrial sci-fi tone before players enter the fight.

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Black-and-white portrait of Triniti Smith
Triniti Smith · Environment & technical artist

Artist, builder, storyteller

Hi, I’m Triniti.

I’m a 3D environment and technical artist pursuing a B.F.A. in Technical Animation at the Savannah College of Art and Design.

My work emphasizes clean topology, efficient pipelines, and strong look development, bridging artistic vision with technical execution to bring fantasy worlds to life. I’ve contributed to hybrid 2D/3D films and freelance game projects as both a technical lead and 3D artist, through environment creation, asset modeling, and texturing.

As an Autodesk Student Ambassador at SCAD, I lead workshops and enjoy sharing my knowledge to help others grow their technical and creative skills. I’m passionate about refining workflows to create immersive, production-ready environments, and I hope to inspire the next generation just as others have inspired me.

Focus
Environments · Look development · Optimization
Studying
Technical Animation · SCAD
Toolkit
Maya · Blender · ZBrush · Substance · Unreal · Roblox